Can an app built with AI use Stripe?
Yes, for some things. Picture this hypothetical: your web app has a Stripe checkout for its Pro plan, and it works. You convert it to a native app and submit it. The checkout that was fine on the web now puts you against Guideline 3.1.1, because Pro unlocks features inside the app. The AI didn't cause that. The product you sell did.
“If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase.”
“If your app enables people to purchase physical goods or services that will be consumed outside of the app, you must use purchase methods other than in-app purchase to collect those payments, such as Apple Pay or traditional credit card entry.”
So one app can use both. A hypothetical gym app could sell in-person classes through Stripe and a library of workout videos through in-app purchase.
What does Apple allow for digital and physical goods?
Apple sends digital features to in-app purchase and real-world purchases away from it, then lists specific exceptions in Guideline 3.1.3. Find your product here:
- Rule
- 3.1.1
- How it's paid
- In-app purchase
- Rule
- 3.1.3(e)
- How it's paid
- Not in-app purchase: Apple Pay or card entry, which can be Stripe
- Rule
- 3.1.3(d)
- How it's paid
- You may use other methods
- Rule
- 3.1.3(d)
- How it's paid
- In-app purchase
- Rule
- 3.1.3(g)
- How it's paid
- In-app purchase
- Rule
- 3.1.1
- How it's paid
- In-app purchase. Physical gift cards that are mailed may use other methods
- Rule
- 3.1.3(a)
- How it's paid
- Reader apps can give access without selling in the app
- Rule
- 3.1.3(c)
- How it's paid
- Enterprise users can access what was bought. Consumer, single user or family sales use in-app purchase
- Rule
- 3.1.3(f)
- How it's paid
- No in-app purchase needed, if nothing is sold or promoted in the app
| What you sell | Rule | How it's paid |
|---|---|---|
| Premium features, subscriptions, credits | 3.1.1 | In-app purchase |
| Physical goods, services used outside the app | 3.1.3(e) | Not in-app purchase: Apple Pay or card entry, which can be Stripe |
| A live service between two people, such as tutoring, a medical consultation or fitness training | 3.1.3(d) | You may use other methods |
| A live one-to-few or one-to-many service | 3.1.3(d) | In-app purchase |
| Boosts for posts in a social app | 3.1.3(g) | In-app purchase |
| Digital gift cards | 3.1.1 | In-app purchase. Physical gift cards that are mailed may use other methods |
| Content people already bought, in magazines, newspapers, books, audio, music or video apps | 3.1.3(a) | Reader apps can give access without selling in the app |
| Sales only to organizations, for their staff or students | 3.1.3(c) | Enterprise users can access what was bought. Consumer, single user or family sales use in-app purchase |
| A free companion to a paid web tool for VoIP, cloud storage, email or web hosting | 3.1.3(f) | No in-app purchase needed, if nothing is sold or promoted in the app |
Two details catch AI-built apps. Credits bought through in-app purchase may not expire (3.1.1), which matters if you sell AI credits. And people who paid on your website can still use what they bought in the app, as long as those items are also available as in-app purchases (3.1.3(b)).
If a guide sends you to Guideline 3.1.5 for physical goods, check the current text. Today 3.1.5 covers cryptocurrencies: wallets, mining, exchanges, coin offerings. The physical goods rule is 3.1.3(e).
What does Google Play's Payments policy require?
Google draws nearly the same line. In-app features and digital content use Google Play's billing system, and physical goods and services must not use it.
- Must not use Play billing
- Buying or renting physical goods, such as groceries, clothing or electronics
- Must not use Play billing
- Physical services, such as transport, cleaning, airfare, gym memberships, food delivery and tickets for live events
- Must not use Play billing
- Credit card or utility bill payments
- Must not use Play billing
- Peer-to-peer payments, online auctions and tax exempt donations
| Must use Play billing | Must not use Play billing |
|---|---|
| Items such as virtual currencies, extra lives and add-ons | Buying or renting physical goods, such as groceries, clothing or electronics |
| Subscription services, such as fitness, dating, education or video | Physical services, such as transport, cleaning, airfare, gym memberships, food delivery and tickets for live events |
| App functionality, such as an ad-free version or new features | Credit card or utility bill payments |
| Cloud software and services, such as storage and business software | Peer-to-peer payments, online auctions and tax exempt donations |
Outside its listed exceptions, the policy also says apps may not lead users to another payment method. That covers the store listing, promotions, in-app webviews, buttons and sign-up flows. For digital features, a Stripe page opened in a webview counts.
Can US apps link out to Stripe?
Yes, on both stores, though Google asks for more paperwork. Both changes came from Epic's court cases, and both can still move.
“These entitlements are not required for developers to include buttons, external links, or other calls to action in their United States storefront apps.”
Apple's guideline covers buttons and links, so this is a link out, not a card form inside the app. Stripe's docs describe the iOS route the same way: a redirect to an external payment page for US sales of digital products. The commission is unsettled. The Next Web reported on June 30, 2026 that the Supreme Court agreed to hear Apple's appeal of the contempt finding over its 27 percent fee on linked purchases, and that the Ninth Circuit left room for a cost-based fee set on remand. The court docket (No. 25-1311) confirms the grant.
Google says that for US users on phones and tablets it will not require Play Billing or ban other in-app payment methods. Google signed a settlement with Epic on March 4, 2026. MacRumors reported on July 15, 2026 that the two withdrew their request to change the court's injunction, and that the fee agreement remains in place. Google says its current policies and programs remain in effect. In practice that means enrolling:
- The alternative billing program, for your own checkout inside the app. Stripe's docs list in-app payments on Android for the US.
- The external content links program, for links to your site. You enroll each app, integrate Google's APIs, limit links to US users, and offer support, refunds and a dispute process.
- Either way, Google still charges a service fee. Enrolled developers report transactions and pay fees from October 1, 2026. For app downloads through external links, Google moved the deadline to February 1, 2027.
What about the EU, UK, Japan and Brazil?
Other payment options exist in several other markets too, though not at every store, and each has its own program and terms, so check before you build. This is what each store says as of November 2, 2026:
- Apple
- From October 1, 2026, apps can offer alternative payment options alongside In-App Purchase, on new business terms
- Google Play
- Billing choice program, since June 30, 2026
- Apple
- No Apple program yet. The Next Web reported on June 30, 2026 that the UK regulator proposed allowing outside payment links, still under consultation
- Google Play
- Billing choice program, since June 30, 2026
- Apple
- Alternative payments and out-of-app offers with an entitlement, under the Developer Program License
- Google Play
- Billing choice program, since September 30, 2026
- Apple
- Payments outside In-App Purchase from iOS 26.5, under the same license section
- Google Play
- Not listed as an available market
- Apple
- No Apple program yet. The Next Web reported on October 25, 2026 that a federal court ordered Apple to allow other payment systems and links from March 1, 2027, and that Apple plans to appeal
- Google Play
- Billing choice program, since September 30, 2026
- Apple
- No outside links without an entitlement that covers that storefront (3.1.1(a))
- Google Play
- Play billing, unless a program covers that market
| Market | Apple | Google Play |
|---|---|---|
| EU / EEA | From October 1, 2026, apps can offer alternative payment options alongside In-App Purchase, on new business terms | Billing choice program, since June 30, 2026 |
| UK | No Apple program yet. The Next Web reported on June 30, 2026 that the UK regulator proposed allowing outside payment links, still under consultation | Billing choice program, since June 30, 2026 |
| Japan | Alternative payments and out-of-app offers with an entitlement, under the Developer Program License | Billing choice program, since September 30, 2026 |
| Brazil | Payments outside In-App Purchase from iOS 26.5, under the same license section | Not listed as an available market |
| Australia | No Apple program yet. The Next Web reported on October 25, 2026 that a federal court ordered Apple to allow other payment systems and links from March 1, 2027, and that Apple plans to appeal | Billing choice program, since September 30, 2026 |
| Elsewhere | No outside links without an entitlement that covers that storefront (3.1.1(a)) | Play billing, unless a program covers that market |
Apple's license puts its commission on alternative payments in Japan and Brazil at 21%, or 10% for Small Business Program members and for auto-renewals after the first year. In its billing choice markets, Google's listed service fee for alternative billing is 10% on auto-renewing subscriptions and on your first $1M in annual earnings. Standard rates on other transactions are 20% for new installs and 25% for existing ones.
Is Stripe cheaper than in-app purchase?
Sometimes, but the gap is smaller than it looks, and for digital goods you may not get the choice. These are the store rates:
- Apple takes 15% under the App Store Small Business Program. Developers new to the store and those up to $1M in proceeds the prior calendar year can qualify, and you have to enroll. Passing $1M in the current year ends the lower rate on future sales.
- Outside that program, Apple says you receive 70% of a subscription's price in a subscriber's first year and 85% after that. Its license sets lower commissions in some storefronts, including the EU, Japan, Brazil, China mainland and Taiwan.
- In the US, UK, EEA, Japan and Australia, Google's service fee starts at 10% on your first $1M in annual earnings, and 10% applies to all auto-renewing subscriptions. Play billing adds a 5% billing fee in those markets, which doesn't apply to alternative billing or external web links. In other markets, Google still lists 15% on your first $1M and on subscriptions, and 30% above $1M.
With a linked or alternative checkout you also pay your processor, and you take on support, refunds and disputes yourself. Google's external links program requires all three.
Which should you use, and can you do it yourself?
If your app sells digital features to people in more than one country, start with in-app purchase, because it is allowed everywhere. Add a US link later if the numbers justify the work. You can sort this out yourself:
- List every paid thing in your app and mark it physical, real-world or digital.
- Keep your Stripe checkout for the physical and real-world items.
- Move the digital items to store products. Our guide to adding subscriptions walks through it.
- For digital items, remove any upgrade button, webview or wording that leads to Stripe, in the app and in its listing, unless you're on the US storefront or enrolled in a program that covers that market.
- Check the rule again before launch. Apple revised its guidelines in February, June and October 2026.
You don't need us for a physical-goods app whose checkout is already right. Moving digital plans to in-app purchase is part of the native conversion we do, if you'd rather hand it over.
We take your AI-built app the last mile.
We convert your web app into a native React Native and Expo app. On our Launch plans we also move paid digital features to Apple's and Google's in-app purchase and do the store work. You can preview the native version on your phone for free first.